mixvideo-v2/cargos/tvai-v2/examples/comprehensive_demo.rs

206 lines
7.1 KiB
Rust

use tvai_sdk::{TvaiSdk, TemplateBuilder};
fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("🎬 Topaz Video AI SDK 综合功能演示");
println!("=====================================\n");
let sdk = TvaiSdk::new();
// 1. 展示内置配置加载
println!("📦 1. 内置配置状态:");
println!(" 音频编解码器: {}", sdk.ffmpeg_generator.get_available_audio_codecs().len());
println!(" 视频编码器: {}", sdk.ffmpeg_generator.get_available_video_encoders().len());
// 验证关键编解码器
let key_codecs = ["AAC", "AC3", "PCM"];
for codec in &key_codecs {
if sdk.ffmpeg_generator.get_audio_codec(codec).is_some() {
println!("{} 编解码器已加载", codec);
}
}
println!();
// 2. 模型推荐演示
println!("🤖 2. AI 模型推荐:");
let resolutions = [(480, "SD"), (720, "HD"), (1080, "FHD"), (2160, "4K")];
for (height, name) in &resolutions {
let models = sdk.ffmpeg_generator.recommend_model_for_resolution(*height);
println!(" {} ({}p): {:?}", name, height, models);
}
println!();
// 3. 平台兼容性演示
println!("💻 3. 平台兼容性:");
let platforms = [("windows", "Windows"), ("osx", "macOS"), ("linux", "Linux")];
for (os, name) in &platforms {
let count = sdk.ffmpeg_generator.get_compatible_video_encoders(os, None).len();
println!(" {}: {} 个兼容编码器", name, count);
}
println!();
// 4. 创建不同用途的模板
println!("📝 4. 模板创建演示:");
// 4K 上采样模板
let upscale_template = TemplateBuilder::new("4K上采样")
.description("将视频上采样到4K分辨率")
.enable_enhancement("prob-4")
.enhancement_params(20, 35, 15)
.resolution(3840, 2160)
.video_codec("hevc_nvenc", Some(18))
.audio_settings("AAC", 256, 2)
.build()?;
println!(" ✓ 4K上采样模板创建成功");
// 60fps 插帧模板
let fps_template = TemplateBuilder::new("60fps插帧")
.description("将视频插帧到60fps")
.enable_frame_interpolation("chr-2", 1.0)
.output_settings(0, 60.0)
.video_codec("h264_nvenc", Some(23))
.audio_settings("AAC", 192, 2)
.build()?;
println!(" ✓ 60fps插帧模板创建成功");
// 降噪模板
let denoise_template = TemplateBuilder::new("降噪处理")
.description("使用Nyx模型进行降噪")
.enable_enhancement("nyx-3")
.enhancement_params(70, 15, 5)
.video_codec("libx264", Some(20))
.audio_settings("AAC", 160, 2)
.build()?;
println!(" ✓ 降噪处理模板创建成功");
println!();
// 5. FFmpeg 命令生成演示
println!("⚙️ 5. FFmpeg 命令生成:");
let test_files = [
("input_sd.mp4", "output_4k.mp4", &upscale_template, "4K上采样"),
("input_30fps.mp4", "output_60fps.mp4", &fps_template, "60fps插帧"),
("noisy_video.mp4", "clean_video.mp4", &denoise_template, "降噪处理"),
];
for (input, output, template, desc) in &test_files {
let command = sdk.generate_ffmpeg_command(template, input, output)?;
println!(" {} 命令:", desc);
println!(" {}\n", truncate_command(&command, 100));
}
// 6. 自动编码器选择演示
println!("🔧 6. 自动编码器选择:");
let auto_scenarios = [
("windows", Some("nvidia"), "Windows + NVIDIA"),
("osx", Some("appleIntel"), "macOS + Intel"),
("linux", None, "Linux 软件编码"),
];
for (os, gpu, desc) in &auto_scenarios {
match sdk.ffmpeg_generator.generate_with_auto_encoder(
&upscale_template,
"input.mp4",
"output.mp4",
os,
*gpu
) {
Ok(command) => println!("{}: 命令生成成功", desc),
Err(e) => println!("{}: {}", desc, e),
}
}
println!();
// 7. 批处理演示
println!("📁 7. 批处理功能:");
let batch_files = vec![
"video1.mp4".to_string(),
"video2.mp4".to_string(),
"video3.mp4".to_string(),
];
let batch_commands = sdk.generate_batch_commands(&upscale_template, &batch_files, "output")?;
println!(" 生成了 {} 个批处理命令", batch_commands.len());
for (i, _) in batch_commands.iter().enumerate() {
println!(" ✓ 批处理命令 {} 生成成功", i + 1);
}
println!();
// 8. 编码器参数生成演示
println!("🎛️ 8. 编码器参数生成:");
// 音频参数
let audio_tests = [("AAC", 192), ("AC3", 448), ("AAC", 128)];
for (codec, bitrate) in &audio_tests {
let params = sdk.ffmpeg_generator.generate_audio_codec_params(codec, Some(*bitrate));
println!(" {} {}kbps: {}", codec, bitrate, params);
}
// 视频参数
if let Some(encoder) = sdk.ffmpeg_generator.get_video_encoder("h264-high-win-nvidia") {
let vbr_params = sdk.ffmpeg_generator.generate_video_encoder_params(&encoder.id, "vbr", Some(23));
println!(" H.264 NVENC VBR: {}", truncate_command(&vbr_params, 80));
}
println!();
// 9. 性能统计
println!("📊 9. 功能统计:");
println!(" 支持的音频格式: {:?}", get_supported_audio_formats(&sdk));
println!(" 支持的视频格式: {:?}", get_supported_video_formats(&sdk));
println!(" 硬件加速编码器: {}", count_hardware_encoders(&sdk));
println!(" 跨平台编码器: {}", count_cross_platform_encoders(&sdk));
println!();
println!("🎉 综合演示完成!");
println!("所有功能正常工作,内置配置系统运行良好。");
Ok(())
}
fn truncate_command(command: &str, max_len: usize) -> String {
if command.len() <= max_len {
command.to_string()
} else {
format!("{}...", &command[..max_len])
}
}
fn get_supported_audio_formats(sdk: &TvaiSdk) -> Vec<String> {
let mut formats = std::collections::HashSet::new();
for codec in sdk.ffmpeg_generator.get_available_audio_codecs() {
for ext in &codec.ext {
formats.insert(ext.clone());
}
}
let mut result: Vec<_> = formats.into_iter().collect();
result.sort();
result
}
fn get_supported_video_formats(sdk: &TvaiSdk) -> Vec<String> {
let mut formats = std::collections::HashSet::new();
for encoder in sdk.ffmpeg_generator.get_available_video_encoders() {
for ext in &encoder.ext {
formats.insert(ext.clone());
}
}
let mut result: Vec<_> = formats.into_iter().collect();
result.sort();
result
}
fn count_hardware_encoders(sdk: &TvaiSdk) -> usize {
sdk.ffmpeg_generator.get_available_video_encoders()
.iter()
.filter(|encoder| encoder.gpu.is_some())
.count()
}
fn count_cross_platform_encoders(sdk: &TvaiSdk) -> usize {
sdk.ffmpeg_generator.get_available_video_encoders()
.iter()
.filter(|encoder| {
encoder.os.as_ref().map_or(false, |os| os.contains('|'))
})
.count()
}