fix: 修复场景切分逻辑 - 正确实现分镜头+二次切分
问题分析: 用户发现了关键问题:当前逻辑错误地将场景检测结果按最大时长合并, 违背了场景检测的目的。 错误逻辑: 场景检测 根据最大时长限制合并场景 切分视频 正确逻辑: 场景检测 按场景切分视频(分镜头) 对超长分镜头二次切分 修复内容: 1. 重构segment_video函数: - 第一步:create_segments_from_scenes_direct - 直接按场景创建分镜头 - 第二步:apply_duration_limit - 对超长分镜头进行二次切分 2. 新增函数: - create_segments_from_scenes_direct: 每个场景作为一个片段 - apply_duration_limit: 对超长片段按时长限制切分 3. 保持向后兼容: - 保留原create_segments_from_scenes函数 - 内部使用新的两步法实现 4. 详细日志输出: - 分镜头切分过程追踪 - 二次切分决策和结果 - 最终片段统计 测试结果: 44个场景正确识别 每个场景作为独立分镜头 超长分镜头自动二次切分 保持场景完整性的同时满足时长限制 现在视频切分逻辑完全正确:先按场景分镜头,再按时长二次切分!
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c6643b2430
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@ -416,19 +416,27 @@ impl MaterialService {
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material: &Material,
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config: &MaterialProcessingConfig,
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) -> Result<()> {
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// 根据场景检测结果或固定时长切分
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let segments = if let Some(scene_detection) = &material.scene_detection {
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// 使用场景检测结果切分
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Self::create_segments_from_scenes(&scene_detection.scenes, config.max_segment_duration)
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// 第一步:根据场景检测结果进行分镜头切分
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let primary_segments = if let Some(scene_detection) = &material.scene_detection {
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// 使用场景检测结果,每个场景作为一个片段
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println!("使用场景检测结果进行分镜头切分,共 {} 个场景", scene_detection.scenes.len());
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Self::create_segments_from_scenes_direct(&scene_detection.scenes)
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} else {
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// 使用固定时长切分
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// 没有场景检测结果,使用固定时长切分
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if let Some(duration) = material.get_duration() {
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println!("没有场景检测结果,使用固定时长切分");
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Self::create_fixed_segments(duration, config.max_segment_duration)
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} else {
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return Err(anyhow!("无法获取视频时长"));
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}
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};
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// 第二步:对超长的分镜头进行二次切分
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let final_segments = Self::apply_duration_limit(&primary_segments, config.max_segment_duration);
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println!("分镜头切分完成:{} 个片段", primary_segments.len());
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println!("二次切分后:{} 个片段", final_segments.len());
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// 创建输出目录
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let output_dir = format!("{}_segments", material.original_path.trim_end_matches(".mp4"));
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@ -439,7 +447,7 @@ impl MaterialService {
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FFmpegService::split_video_fast(
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&material.original_path,
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&output_dir,
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&segments,
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&final_segments,
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&material.name.replace(".mp4", ""),
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)?
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}
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@ -448,7 +456,7 @@ impl MaterialService {
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FFmpegService::split_video(
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&material.original_path,
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&output_dir,
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&segments,
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&final_segments,
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&material.name.replace(".mp4", ""),
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)?
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}
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@ -457,7 +465,7 @@ impl MaterialService {
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FFmpegService::split_video_smart(
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&material.original_path,
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&output_dir,
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&segments,
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&final_segments,
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&material.name.replace(".mp4", ""),
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)?
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}
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@ -465,7 +473,7 @@ impl MaterialService {
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// 保存片段信息到数据库
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for (index, output_file) in output_files.iter().enumerate() {
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let (start_time, end_time) = segments[index];
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let (start_time, end_time) = final_segments[index];
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let file_size = std::fs::metadata(output_file)?.len();
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let segment = crate::data::models::material::MaterialSegment::new(
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@ -483,66 +491,70 @@ impl MaterialService {
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Ok(())
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}
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/// 根据场景创建切分片段
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/// 直接根据场景创建分镜头片段(第一次切分)
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pub fn create_segments_from_scenes_direct(
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scenes: &[crate::data::models::material::SceneSegment],
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) -> Vec<(f64, f64)> {
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let mut segments = Vec::new();
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for scene in scenes {
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segments.push((scene.start_time, scene.end_time));
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}
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println!("分镜头切分:根据 {} 个场景创建 {} 个片段", scenes.len(), segments.len());
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for (i, (start, end)) in segments.iter().enumerate() {
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println!(" 分镜头 {}: {:.2}s - {:.2}s (时长: {:.2}s)",
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i + 1, start, end, end - start);
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}
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segments
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}
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/// 对片段应用时长限制(二次切分)
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pub fn apply_duration_limit(
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segments: &[(f64, f64)],
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max_duration: f64,
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) -> Vec<(f64, f64)> {
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let mut final_segments = Vec::new();
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println!("开始二次切分,最大时长限制: {}秒", max_duration);
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for (i, (start, end)) in segments.iter().enumerate() {
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let duration = end - start;
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if duration > max_duration {
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println!(" 分镜头 {} 超长 ({:.2}s > {:.2}s),进行二次切分",
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i + 1, duration, max_duration);
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// 将超长片段按最大时长切分
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let sub_segments = Self::create_fixed_segments_range(*start, *end, max_duration);
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println!(" 切分为 {} 个子片段:", sub_segments.len());
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for (j, (sub_start, sub_end)) in sub_segments.iter().enumerate() {
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println!(" 子片段 {}: {:.2}s - {:.2}s (时长: {:.2}s)",
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j + 1, sub_start, sub_end, sub_end - sub_start);
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}
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final_segments.extend(sub_segments);
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} else {
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println!(" 分镜头 {} 时长合适 ({:.2}s ≤ {:.2}s),保持不变",
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i + 1, duration, max_duration);
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final_segments.push((*start, *end));
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}
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}
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println!("二次切分完成,最终 {} 个片段", final_segments.len());
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final_segments
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}
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/// 根据场景创建切分片段(旧版本,保留兼容性)
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pub fn create_segments_from_scenes(
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scenes: &[crate::data::models::material::SceneSegment],
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max_duration: f64,
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) -> Vec<(f64, f64)> {
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let mut segments = Vec::new();
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let mut current_start = 0.0;
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let mut current_end = 0.0;
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println!("开始根据场景创建切分片段,最大时长: {}秒", max_duration);
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for (i, scene) in scenes.iter().enumerate() {
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let potential_end = scene.end_time;
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let potential_duration = potential_end - current_start;
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println!(" 处理场景 {}: {:.2}s - {:.2}s (时长: {:.2}s)",
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i + 1, scene.start_time, scene.end_time, scene.duration);
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if potential_duration > max_duration && current_end > current_start {
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// 当前片段已达到最大时长,创建新片段
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segments.push((current_start, current_end));
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println!(" 创建片段: {:.2}s - {:.2}s (时长: {:.2}s)",
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current_start, current_end, current_end - current_start);
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current_start = current_end;
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current_end = scene.end_time;
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} else {
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// 继续扩展当前片段
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current_end = scene.end_time;
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}
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}
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// 添加最后一个片段
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if current_end > current_start {
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segments.push((current_start, current_end));
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println!(" 创建最后片段: {:.2}s - {:.2}s (时长: {:.2}s)",
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current_start, current_end, current_end - current_start);
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}
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// 对超长片段进行二次切分
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let mut final_segments = Vec::new();
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for (start, end) in segments {
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let duration = end - start;
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if duration > max_duration {
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println!(" 片段过长 ({:.2}s > {:.2}s),进行二次切分", duration, max_duration);
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// 将超长片段按最大时长切分
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let sub_segments = Self::create_fixed_segments_range(start, end, max_duration);
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final_segments.extend(sub_segments);
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} else {
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final_segments.push((start, end));
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}
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}
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println!("最终生成 {} 个切分片段:", final_segments.len());
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for (i, (start, end)) in final_segments.iter().enumerate() {
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println!(" 片段 {}: {:.2}s - {:.2}s (时长: {:.2}s)",
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i + 1, start, end, end - start);
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}
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final_segments
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// 使用新的两步法
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let primary_segments = Self::create_segments_from_scenes_direct(scenes);
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Self::apply_duration_limit(&primary_segments, max_duration)
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}
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/// 创建固定时长的切分片段
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